#include <Morpho.h>
Inheritance diagram for CMorpho
Public Methods | |
CMorpho () | |
virtual | ~CMorpho () |
CImageGrey* | dilate (CImageGrey *in, int size) |
Size n dilation. | |
CImageGrey* | erode (CImageGrey *in, int size) |
Size n erosion. | |
CImageGrey* | close (CImageGrey *in, int size) |
Size n closing. | |
CImageGrey* | open (CImageGrey *in, int size) |
Size n opening. | |
virtual CImageGrey* | chamfer (CImageGrey *in, short mode = 0) = 0 |
Succesive erosion - distance to complementary. | |
virtual CImageGrey* | geodesicErosion (CImageGrey *mark, CImageGrey *ref, int border) = 0 |
Geodesic Erosion. | |
virtual CImageGrey* | geodesicDilation (CImageGrey *mark, CImageGrey *ref, int border) = 0 |
Geodesic Dilation. | |
CImageGrey* | regionalMaximum (CImageGrey *in) |
Regional maximum. | |
CImageGrey* | regionalMinimum (CImageGrey *in) |
Regional minimum. | |
CImageGrey* | localMaximum (CImageGrey *in) |
Local maximum. | |
CImageGrey* | localMinimum (CImageGrey *in) |
Local minimum. | |
virtual CImageGrey* | watershed (CImageGrey *in) = 0 |
Watershed - Vincent-Soile's algorithm. More... | |
virtual CImageGrey* | skeleton_anchor (CImageGrey *in, CImageGrey *anchor) = 0 |
Skeleton with anchor points - Vincent algorithm. More... | |
virtual CImageGrey* | skeletonTalbotVincent (CImageGrey *in, CImageGrey *anchor) = 0 |
Skeleton Talbot-Vincent algorithm. More... | |
CImageGrey* | skeletonMinimal (CImageGrey *in) |
Minimal Skeleton. More... | |
CImageGrey* | skeleton (CImageGrey *in) |
Skeleton. More... | |
virtual CImageGrey* | connectedComponents (CImageGrey *in) = 0 |
Connected component labeling. | |
Private Methods | |
virtual CImageGrey* | dilate (CImageGrey *in, CImageGrey *out) = 0 |
Size 1 dilation, private function. | |
virtual CImageGrey* | erode (CImageGrey *in, CImageGrey *out) = 0 |
Size 1 erosion, private function. |
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Skeleton. Computes the skeleton by extracting local maxima of the distance function, and then by applying the Talbot-Vincent skeleton algorithm.
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Minimal Skeleton. Computes the minimal skeleton by extracting regional maxima of the distance function, and then by applying the Talbot-Vincent skeleton algorithm.
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Skeleton Talbot-Vincent algorithm.
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Skeleton with anchor points - Vincent algorithm.
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Watershed - Vincent-Soile's algorithm. Computes the watershed on an image based on Vincent-Soille algorithm
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